[][src]Struct m_captcha::defense::LevelBuilder

pub struct LevelBuilder { /* fields omitted */ }

Bulder struct for Level to describe threshold-difficulty factor mapping

Implementations

impl LevelBuilder[src]

pub fn visitor_threshold(&mut self, visitor_threshold: u32) -> &mut Self[src]

set visitor count for level

pub fn difficulty_factor(
    &mut self,
    difficulty_factor: u32
) -> CaptchaResult<&mut Self>
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set difficulty factor for level. difficulty_factor can't be zero because Difficulty is calculated as:

let difficulty_factor = 500;
let difficulty = u128::max_value() - u128::max_value() / difficulty_factor;

the higher the difficulty_factor, the higher the difficulty.

pub fn build(&mut self) -> CaptchaResult<Level>[src]

build Level struct

Trait Implementations

impl Clone for LevelBuilder[src]

impl Copy for LevelBuilder[src]

impl Debug for LevelBuilder[src]

impl Default for LevelBuilder[src]

impl PartialEq<LevelBuilder> for LevelBuilder[src]

impl StructuralPartialEq for LevelBuilder[src]

Auto Trait Implementations

impl RefUnwindSafe for LevelBuilder[src]

impl Send for LevelBuilder[src]

impl Sync for LevelBuilder[src]

impl Unpin for LevelBuilder[src]

impl UnwindSafe for LevelBuilder[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,